I'm currently working as a full-time, permanently remote Senior Technical UI Designer at Epic Games. I've been a featured contributor to the Unreal Engine Marketplace, launched a successful Kickstarter campaign, and lead a team that created Hide Or Die; a Top Steam Release. My expertise is designing and programming gameplay systems, but my bread and butter is everything Unreal Engine: network programming, UI/UX/UMG, game frameworks, world building, cinematics, and shaders. These are well illustrated by the letter T; a wide range of skills with a deep specialization in gameplay systems design/programming & technical UI design/implementation.
I hold a Bachelors of Science in Accounting & Business Management from the University of Wisconsin-Stevens Point and a TESOL from Oxford Seminars.