Responsibilities
Senior Technical Designer at Player First Games (Was acquired by Warner Bros. Games in Summer 2024):

• Blueprint scripting optimization, standardization, and memory management. Responsible for training current & onboarding designers to the best engine practices
• UI/UX design and programming
• Creating non-texture, math based shaders for multiplatform use
• Maintaining, optimizing, and improving networked gameplay systems
• Significant and varied design contributions and built gameplay systems
• *Note: I worked on the "beta" version of the game that released in 2022, not the full release version in 2024 although much of my work made it into that release

Notable Successes
Top Releases of July 2022 on Steam
Best Fighting Game (2022) - The Game Awards
• ​​​​​​​Fighting Game of the Year (2022) - DICE Awards
Project Description
MultiVersus is a platform fighter with a wide array of Warner Bros IP with characters such as Batman, Shaggy, and Bugs Bunny. You can view a wide selection of UI from the game, almost all of which I have created/implemented or had a hand in creating/implementing with coworkers. Anything non gameplay UI implementation I was responsible for which included the frontend, match end, rewards, transition animations, character progression screens, and battlepass. Many of my core UI material functions were used in the gameplay UI and I was also responsible for character lighting (frontend and match end), pose system, and animation tooling for emotes. Video credit: LANDON2006